Display Name = "Tartarus (Southern Ilias Continent)"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 255, 11, 13, 2, 1])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1009, 0, 5, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh, we're outside? Did it just take us back to where we came in from?"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Something feels off here, doesn't it? The investigation team is gone, and their tents too..."])
        ConditionalBranch([4, 66, 0])
          ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
          ShowText(["\\n<Vanilla>That's definitely weird. Where'd everybody go!?"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Something feels off though..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>It's definitely strange. The ground is unusually worn-down, and the atmosphere is different too."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Yes, the atmosphere is indeed strange. Everything around us exhibits signs of excessive decay..."])
        Empty([])
      BranchEnd([])
      ControlVariables([1009, 1009, 0, 0, 6])
      SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetEventLocation([0, 0, 13, 5, 0])
      PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Ta-da!"])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>Waaa! There she is!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You managed to follow me all the way here? You're very persistent."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>You make it sound like you weren't leading us here on purpose."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Honestly, I thought you were as likely as not to make it, but it looks like you were able to open the door after all..."])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>That's right... How was Luka able to open it? That kind of barrier can't be opened by a regular person, can it?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Opened by a regular person? Not even close. Even a god can't get past that door in the flesh."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Then why can Luka do it! Are you telling me he's more powerful than a god?! Answer me!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Of course Luka isn't more powerful than a god. It is simply a special ability he possesses."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Due to this-and-that from his birth blah blah blah, crossing dimensional doors is child's play for him."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>There have been cases of people being flung through the doors on accident, but opening them at will is unprecedented."])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Explain things so we can understand! You keep being vague and leaving out details!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>My role is to guide, not to explain. You'll have to seek your own answers..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And with that, goodbye!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"ooana\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Wait! Gah, she got away again..."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>That rabbit runs away faster than I do..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It never ends. No matter how many times we catch up to her, she escapes."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Despite that, we have no choice but to follow. For the time being, let's explore the area."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>It looks like we're back on the surface, but things seem out of place. I have a feeling that we aren't where we think we are..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oops, I forgot to tell you to be careful. There are lots of scary enemies wandering around out there!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>They're arrogant and believe that walking on the soil is beneath them, however. I suggest you stick to the dirt road or any wastelands."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Catch you later!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([1009, 1009, 0, 0, 7])
    PlayBGM(["RPG::BGM(@name=\"ooana\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>Not again..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>Gah, she's playing us for fools. Sigh, whatever, let's go."])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>I'm a little scared. My scales are pricking..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>You managed to follow me all the way here? You're very persistent."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>How impudent! As if you didn't lead us here intentionally."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Honestly, I thought you were as likely as not to make it, but it looks like you were able to open the door after all..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Yes... How was Luka able to open that door? No human should be able to do that!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>What do you mean, Ilias? You know whose blood runs through his veins."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Even Lucifina couldn't get through one of those doors. In the first place--"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I know, even a god can't. You were never able even at full strength, were you?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>So why can Luka?! Is he not the same Luka I know?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>It's a special ability of his. He can open doors and come and go as he pleases."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>There have been cases of people being flung through the doors on accident, but opening them at will is unprecedented."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>I know that! I'm asking you how! Why can Luka do things that even a god cannot?!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>My role is to guide, not to explain. You'll have to seek your own answers..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And with that, goodbye!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"ooana\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Halt! Damn her, she got away again."])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 3, 0, 2])
      ShowText(["\\n<Gob>That rabbit runs away faster than I do..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It never ends. No matter how many times we catch up to her, she escapes."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>I am as fed up with this endless rabbit hunt as you are. However, she remains our best lead for discovering the truth."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>For now, let's explore the surrounding area. I doubt this is the world with which we are familiar..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oops, I forgot to tell you to be careful. There are lots of scary enemies wandering around out there!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>They're arrogant and believe that walking on the soil is beneath them, however. I suggest you stick to the dirt road or any wastelands."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Arrogant, hates soil... That sounds like angels."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ilias, what do you think will happen if other angels see you as you appear now?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>Nothing untoward, I assume. Do you really think any angel would rebel against her Goddess?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>But you're just a little lowly angel. Can you prove you're really Ilias?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>There would be no greater affront to an angel than a fake pretending to be their Goddess, no?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>I, I can't believe my angels would not recognize me..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Catch you later!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlVariables([1009, 1009, 0, 0, 7])
    PlayBGM(["RPG::BGM(@name=\"ooana\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>Not again..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Damn her even more. How dare she make a fool out of me! Well, enough of that, let's go."])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>I'm a little scared. My scales are pricking..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    CallCommonEvent([314])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 196, 63, 84, 8, 0])
    Empty([])
